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Digital Learning Applications

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The new era

The digital age has brought a new order of things that has changed the way we live, communicate, choose and learn. The abundance of possibilities has made us more selective and more demanding in matters of personalized approach. We all enjoy doing things at our own pace, when we want and in a way that suits us.

The New Approach

At Solutions 2Grow we believe that learning is most effective when it is continuous, available at all times, flexible to individual needs and leverages a variety of traditional formats with new technologies and innovative approaches. We pride ourselves on being flexible, direct, pragmatic and providing solutions that make sense in today's lifestyle.

The new technologies

New technologies give another dimension to the human resources development process:

  • They increase the effectiveness of training by 50%!
  • They increase communication and team bonding by up to 70%!
  • They reduce costs up to 80%!
  • They give you complete control over the educational process

We have experts in new technologies who can create solutions to give you the extra edge in achieving performance and business goals. There is a whole range of online applications that you can use:

Virtual Reality - Solutions 2Grow

VR

Virtual reality (VR) is a technology that immerses the learner in an alternative environment. When it comes to using VR in learning, these alternative environments provide a way to apply and reinforce skills and knowledge using experiential interactivity.
Virtual reality provides an engaging learning event and increases knowledge transfer using the "real world" experience without the risk. Through demonstration and simulation, VR provides a rich learning environment for any practice or skill – from customer care to medical procedures, technical assembly and more.

Solutions 2Grow provides you with customized virtual reality training and ensures it meets the needs of staff and management teams.

Gamification - Solutions 2Grow

Gamification

Games are everywhere. We play games on our phones, tablets and computers. Gaming is a relatively new learning method that is growing in popularity every year.

As a learning strategy, Gaming has been shown to significantly enhance the learning experience. It provides motivation for action, which promotes knowledge, helps develop behavior change through repetition, and gives students a sense of accomplishment.

There is no limit when it comes to the type of gamification you can use, and when done well, it earns the student's persistence to set a goal and pursue it. Gaming is exciting, energetic and the best way to gain attention.

360° Video - Solutions 2Grow

360 ° video

360 Video can transport users to content and places that would otherwise be inaccessible.
360 Video, also known as Immersive Videos or “Spherical Videos”, are video recordings in which a view in all directions is recorded simultaneously, filmed using a universal camera. This video is not virtual reality, but iconic images. As such, 360-degree video is less immersive than virtual reality and usually keeps the viewer in a fixed spot surrounded by approximately 360 degrees of video. This type of video has some limitations in its level of interactivity.

It is commonly used for guided tours of the facilities which by adding information of interest and image overlays creates a more educational approach.

Augmented Reality - Solutions 2Grow

Augmented Reality

Augmented Reality (AR) upgrades content into visually useful tools.

Augmented Reality (AR) combines technology and learning into a unique experience. By overlaying real-world concepts, it highlights content such as user manuals, procedures and materials. The technology is constantly evolving, proving its worth in many business scenarios.

AR is rapidly growing in popularity because it brings elements of the virtual world into our real world, thereby enhancing the things we see, hear and feel.

App Development - Solutions 2Grow

App Development

Education must keep pace with the speed of technology and the needs of learners. Your partners want immediate answers to their questions. Shouldn't your training plan match their expectations?

The trend in learning is moving away from the traditional “push” model to a “pull” model, where users can access learning materials and information on-demand. With mobile phone usage outpacing desktop usage by up to 58%, the need for flexible training options will continue.

Want to learn more about Digital Learning and how it can fit into your business?